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MSU Science Festival: Print your own butterfly postcard!
Print a butterfly postcard with a woodcut illustration from Special Collections! Our antique iron handpress is the same basic mechanism as a Gutenberg printing press.
Then go around the corner for a pop-up exhibit of rare entomology books, and learn how butterflies and dragonflies migrate long distances for food, mates, and habitats.
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History of STEM at MSU
Located in the Special Collections Reading Room, 1-Center
Learn about the history of Science, Technology, Engineering, and Mathematics at MSU during the University Archives & Historical Collections pop-up exhibit! Visitors will be able to see and touch scrapbooks, photographs, diaries, and other historical items from the 1860s through the 1980s. This is a unique opportunity to see gems of the Archives’ collections, and to meet and talk with the University’s archivists who care for over 165 years of MSU history.
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Makerspace Open House
Tour the MSU Libraries Hollander Makerspace! The Makerspace is an alternative learning environment and gathering space that encourages cross-discipline collaboration, experimentation, and learning. See a variety of 3D printers in action and learn about our technologies which are available to the public. Explore a digital Minecraft version of the library using a credit card-sized computer, the Raspberry Pi, which can be checked out from our lending collection!
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Seeing is Believing: Using Multispectral Imaging to Reveal the Unseeable in Art and Cultural Heritage
Have you ever wanted to look into the past and see the unseeable? Want to know how a regular camera makes an image that mimics human vision? Now you can! Watch MSU librarians and Rochester Institute of Technology’s Color and Imaging scientists demonstrate exciting new technologies helping cultural heritage institutions in novel ways. In the first demonstration, one type of multispectral imaging utilizes wavelengths invisible to eyesight, to reveal faded or worn texts and colors from ancient items. In the second demonstration, color science turns a regular camera into another type of multispectral camera to reproduce art matching human eyesight.
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Blood, Bones, and Brains: Inside the Body with the Anatomage 3D Table at MSU Libraries
This is your chance to “go inside” the body, identifying bones, organs, and systems of the human body, using only your hands! The Anatomage Table is the only fully segmented real human 3D anatomy platform and is the most technologically advanced 3D anatomy visualization and virtual dissection tool. You'll get a chance to view and interact with the other 3D visualizations, including reptiles, mammals, birds, and even see inside a scanned mummy!
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What Are We Made Of?
Experience materials of the future at the microscopic level. This 360-degree exhibit will showcase the stories of renewable, regenerative materials that are resilient under a range of environmental and human-made stressors, thus they could allow humans and nature to coexist in harmony.
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Media Breakdown: Tales of Deterioration on Audiovisual Collections and Their Historical Comebacks
Analog media is breaking down and falling apart. Learn the signs of deterioration and what to do to save them for the next generation.
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Workshop: AI Sonic Art
Have you heard the AI bot creepily ‘singing’ the song ‘Jolene’? Artificial intelligence initially arose to automate mundane tasks and computations, but lately it’s been making waves in creative spheres. This brings up questions about intellectual property, ethical use of technology, bias in algorithms, and the nature of creativity itself. The MSU Museum CoLab Studio invites you to join us as we explore text-to-sound generative AI, learning how to use the algorithms and grappling with the future implications of this technology. This hands-on workshop will be led by Mark Sullivan, a practicing photographer, composer, and the creative director of the Museum CoLab Studio.
Sunday, April 2 from 1:00 – 3:00 PM
Digital Scholarship Lab classroom, MSU Library 2nd floor
Registration Required
REGISTER HERE
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AI Sonic Art Workshop
Have you heard the AI bot creepily ‘singing’ the song ‘Jolene’? Artificial intelligence initially arose to automate mundane tasks and computations, but lately it’s been making waves in creative spheres. This brings up questions about intellectual property, ethical use of technology, bias in algorithms, and the nature of creativity itself. The MSU Museum CoLab Studio invites you to join us as we explore text-to-sound generative AI, learn how to use the algorithms, and grapple with the future implications of this technology. This hands-on workshop will be led by Mark Sullivan, a practicing photographer, composer, and the creative director of the Museum CoLab Studio.
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Primer text from The College of William & Mary ADHD is one of the most commonly diagnosed conditions of children (Centers for Disease Control and Pr
Primer text from The College of William & Mary
ADHD is one of the most commonly diagnosed conditions of children (Centers for Disease
Control and Prevention, 2015).
In a 2016 Centers for Disease Control and Prevention study, scientists found that 6.1 million children aged 2-17 years living in the U.S. had been diagnosed with attention-deficit/hyperactivity disorder (ADHD), which is similar to previous en
Ages 6-11: Approximately 2.4 million children
Ages 12-17: Approximately 3.3 million children
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Beyond Buzzwords: The Practice of Ungrading
Join Dr. Brittany Dillman as she introduces us to ungrading and her experience implementing it with colleagues in MAET. This workshop is intended to help educators understand an alternative to traditional grading that is effective and grounded in scholarly work. Dr. Dillman's story will highlight benefits to teaching and learning afforded with ungrading through examples of instituting in practice. In addition to conceptual overview and the MAET example as a case, participants will have the opportunity to actively engage in applying ungrading ideas to their own context.
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Open Virtual Reality
The VR lab is back! Whether you’re a VR first-timer, an immersive data visualizer, a researcher or a developer, an artist in search of a new medium, an instructor curious about how to use the tech in class, a student of storytelling, or some other type of human being, VR Open Hours are for you! Take our HTC Vive, Oculus Rift, and other headsets for a spin, and talk to us about your ideas. We love to connect people with hardware, software, and each other.
Participants can log into their personal accounts to access VR content they own, or explore the myriad content we have available, including real student projects and industry tools:
Paint, sculpt, animate, and work with 3D models/environments
Immersively visualize data, anatomy, molecules, math equations, historical sites and events, or even comics
Learn language, circuitry, lab chemistry, medical procedure, extended-reality (or "XR," including VR and 360) media production
Play games for transportive narrative, exercise, team building, or just plain fun
Explore the great outdoors, real-world geography, or hypothetical interior designs
Simulate colorblindness, astronaut experience, a rollercoaster ride, etc.
Develop your own VR experiences, or use VR tools to develop interactive experiences of any kind
Deploy VR to support your course or research
Record and/or share screens and workspaces with others in real time
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