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Posted on: #iteachmsu
Incorporating Technologies
Monday, May 9, 2022
Computer programming is the act of writing computer programs, which are a sequence of instructions w
https://education.wm.edu/centers/ttac/documents/packets/adhd.pdf

The culture of the classroom can either support or create barriers to student success (Piffner,
2011).

Factors that foster attention, positive behavior, and academic and social success include
establishing positive relationships with students, adopting classroom management techniques,
and creating a physical arrangement that facilitates learning) )
Authored by: Rohit Shinde
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Posted on 1: #iteachmsu
Computer programming is the act of writing computer programs, which are a sequence of instructions w
https://education.wm.edu/centers/ttac/documents/packets/adhd.pdf

The culture of the classroom can either support or create barriers to student success (Piffner,
2011).

Factors that foster attention, positive behavior, and academic and social success include
establishing positive relationships with students, adopting classroom management techniques,
and creating a physical arrangement that facilitates learning) )
INCORPORATING TECHNOLOGIES
Authored by: Rohit Shinde
Monday, May 9, 2022
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Posted on: #iteachmsu
Incorporating Technologies
Monday, May 9, 2022
Computer programming is the act of writing computer programs, which are a sequence of instructions w
https://education.wm.edu/centers/ttac/documents/packets/adhd.pdf

The culture of the classroom can either support or create barriers to student success (Piffner,
2011).

Factors that foster attention, positive behavior, and academic and social success include
establishing positive relationships with students, adopting classroom management techniques,
and creating a physical arrangement that facilitates learning) )
Authored by: Rohit Shinde
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Posted on 1: #iteachmsu
Computer programming is the act of writing computer programs, which are a sequence of instructions w
https://education.wm.edu/centers/ttac/documents/packets/adhd.pdf

The culture of the classroom can either support or create barriers to student success (Piffner,
2011).

Factors that foster attention, positive behavior, and academic and social success include
establishing positive relationships with students, adopting classroom management techniques,
and creating a physical arrangement that facilitates learning) )
INCORPORATING TECHNOLOGIES
Authored by: Rohit Shinde
Monday, May 9, 2022
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Posted on: #iteachmsu
Friday, May 6, 2022
sdlc
SDLC stands for Software Development Life Cycle. SDLC is a process that consists of a series of planned activities to develop or alter the Software Products. This tutorial will give you an overview of the SDLC basics, SDLC models available and their application in the industry. This tutorial also elaborates on other related methodologies like Agile, RAD and Prototyping.
Authored by: Rohit Shinde
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Posted on 1: #iteachmsu
sdlc
SDLC stands for Software Development Life Cycle. SDLC is a process that consists of a series of planned activities to develop or alter the Software Products. This tutorial will give you an overview of the SDLC basics, SDLC models available and their application in the industry. This tutorial also elaborates on other related methodologies like Agile, RAD and Prototyping.
Authored by: Rohit Shinde
Friday, May 6, 2022
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Posted on: #iteachmsu
Incorporating Technologies
Friday, May 6, 2022
Seating Arrangements:
Transition Buddies: Transition buddies are helpful for students with ADHD who
have trouble refocusing their attention as they transition from one academic lesson to the next. Further, verbal or nonverbal teacher cues signaling upcoming transitions
help prepare students for changes in activities or lessons.
Authored by: Scarlet Ethan
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Posted on 1: #iteachmsu
Seating Arrangements:
Transition Buddies: Transition buddies are helpful for students with ADHD who
have trouble refocusing their attention as they transition from one academic lesson to the next. Further, verbal or nonverbal teacher cues signaling upcoming transitions
help prepare students for changes in activities or lessons.
INCORPORATING TECHNOLOGIES
Authored by: Scarlet Ethan
Friday, May 6, 2022
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Posted on: #iteachmsu
Assessing Learning
Friday, May 6, 2022
Software engineering
Software engineering is an engineering branch associated with development of software product using well-defined scientific principles, methods and procedures. The outcome of software engineering is an efficient and reliable software product.

Software project management has wider scope than software engineering process as it involves communication, pre and post delivery support etc.

This tutorial should provide you basic understanding of software product, software design and development process, software project management and design complexities etc. At the end of the tutorial you should be equipped with well understanding of software engineering concepts.

Authored by: Rohit Shinde
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Posted on 1: #iteachmsu
Software engineering
Software engineering is an engineering branch associated with development of software product using well-defined scientific principles, methods and procedures. The outcome of software engineering is an efficient and reliable software product.

Software project management has wider scope than software engineering process as it involves communication, pre and post delivery support etc.

This tutorial should provide you basic understanding of software product, software design and development process, software project management and design complexities etc. At the end of the tutorial you should be equipped with well understanding of software engineering concepts.

ASSESSING LEARNING
Authored by: Rohit Shinde
Friday, May 6, 2022
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Posted on: #iteachmsu
Friday, May 6, 2022
Frequent Redirection:
Frequent Redirection: Learning partners can be assigned to help each other stay on task.
Authored by: Scarlet Ethan
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Posted on 1: #iteachmsu
Frequent Redirection:
Frequent Redirection: Learning partners can be assigned to help each other stay on task.
Authored by: Scarlet Ethan
Friday, May 6, 2022
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Posted on: #iteachmsu
Incorporating Technologies
Friday, May 6, 2022
In order for a student to be diagnosed with ADHD, symptoms must appear before age 12 and
In order for a student to be diagnosed with ADHD, symptoms must appear before age 12 and be exhibited across at least two settings. They must also have adverse effects on academic performance, occupational success, or social-emotional development (APA, 2013).
Authored by: Scarlet Ethan
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Posted on 1: #iteachmsu
In order for a student to be diagnosed with ADHD, symptoms must appear before age 12 and
In order for a student to be diagnosed with ADHD, symptoms must appear before age 12 and be exhibited across at least two settings. They must also have adverse effects on academic performance, occupational success, or social-emotional development (APA, 2013).
INCORPORATING TECHNOLOGIES
Authored by: Scarlet Ethan
Friday, May 6, 2022
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Posted on: #iteachmsu
Assessing Learning
Friday, May 6, 2022
HCI
Human Computer Interface (HCI) was previously known as the man-machine studies or man-machine interaction. It deals with the design, execution and assessment of computer systems and related phenomenon that are for human use.

HCI can be used in all disciplines wherever there is a possibility of computer installation. Some of the areas where HCI can be implemented with distinctive importance are mentioned below −

Computer Science − For application design and engineering.

Psychology − For application of theories and analytical purpose.

Sociology − For interaction between technology and organization.

Industrial Design − For interactive products like mobile phones, microwave oven, etc.

The world’s leading organization in HCI is ACM − SIGCHI, which stands for Association for Computer Machinery − Special Interest Group on Computer–Human Interaction. SIGCHI defines Computer Science to be the core discipline of HCI. In India, it emerged as an interaction proposal, mostly based in the field of Design.
Authored by: Rohit Shinde
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Posted on 1: #iteachmsu
HCI
Human Computer Interface (HCI) was previously known as the man-machine studies or man-machine interaction. It deals with the design, execution and assessment of computer systems and related phenomenon that are for human use.

HCI can be used in all disciplines wherever there is a possibility of computer installation. Some of the areas where HCI can be implemented with distinctive importance are mentioned below −

Computer Science − For application design and engineering.

Psychology − For application of theories and analytical purpose.

Sociology − For interaction between technology and organization.

Industrial Design − For interactive products like mobile phones, microwave oven, etc.

The world’s leading organization in HCI is ACM − SIGCHI, which stands for Association for Computer Machinery − Special Interest Group on Computer–Human Interaction. SIGCHI defines Computer Science to be the core discipline of HCI. In India, it emerged as an interaction proposal, mostly based in the field of Design.
ASSESSING LEARNING
Authored by: Rohit Shinde
Friday, May 6, 2022
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